- Rule 1: You do not escape from the village
- Rule 2: No. 2 is in charge
- Rule 3: In the village, you are just a number
- Rule 4: The red phone is in charge of No. 2
- Rule 5: If you run, the white ball will probably get you
- Rule 6: If you don't get mindf*cked every single day, something is probably wrong
- Rule 7: No. 2 is replaceable
- Rule 8: Appearances can deceive, especially those of your fellow prisoners
- Rule 9: If you reveal your secret, you will be retired
- Rule 10: Everything is possible, but most improbable things are probably attempts to mindf*ck you.
- Rule 11: You do not escape from the village
The attraction of the show is three-fold, I think. Most obviously, its lead character (and creator), Patrick McGoohan, is a charming hero. Second, it is a battle between human nature and "the system." And third, that, like in 'Lost,' nothing is actually revealed of the plot (or the point), which makes you want to see the next episode and the next.
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